Harmful entertainment in Entertainment Glossary for IELTS
10 Entertainment terms
This glossary can help you prepare for the IELTS writing tasks related to the Harmful entertainment in Entertainment.
convenient:
adjective
Fitting in well with a person's needs, activities, and plans.
Example:These convenient sources of entertainment allow people to destress whenever they want, either during breaks or after a long day at work, without having any impact on their productivity.
drawback:
noun
A feature that renders something less acceptable; a disadvantage or problem.
Example:In my opinion, I think this development has both benefits and drawbacks.
entertainment:
noun
The action of providing or being provided with amusement or enjoyment.
Example:The increasing popularity of entertainment on portable devices is believed to have a negative effect on individuals and society.
handheld:
adjective
Designed to be held in the hand.
Example:Beneficial as it may be, too much easily accessible entertainment on handheld devices can bring about several negative impacts.
host:
verb
Act as host at (an event) or for (a television or radio programme).
Example:For example, PUBG mobile has successfully hosted international events and competitions.
interaction:
noun
Reciprocal action or influence.
Example:This lack of face-to-face interaction not only hurts many real-life relationships but also increases the risk of mental health issues among the youth.
lifestyle:
noun
The way in which a person lives.
Example:In addition, when people waste large amounts of time on video games, they tend to be less active, which can eventually lead to a society of people living sedentary lifestyles.
perspective:
noun
A particular attitude towards or way of regarding something; a point of view.
Example:From an individual perspective, video games and other types of entertainment serve as excellent relaxation tools for people who suffer from high levels of work-related stress.
sedentary:
adjective
(of a person) tending to spend much time seated; somewhat inactive.
Example:In addition, when people waste large amounts of time on video games, they tend to be less active, which can eventually lead to a society of people living sedentary lifestyles.
stress:
noun
The body's response to physical, mental, or emotional pressure.
Example:From an individual perspective, video games and other types of entertainment serve as excellent relaxation tools for people who suffer from high levels of work-related stress.
convenient:
adjective
Fitting in well with a person's needs, activities, and plans.
Example:These convenient sources of entertainment allow people to destress whenever they want, either during breaks or after a long day at work, without having any impact on their productivity.
drawback:
noun
A feature that renders something less acceptable; a disadvantage or problem.
Example:In my opinion, I think this development has both benefits and drawbacks.
entertainment:
noun
The action of providing or being provided with amusement or enjoyment.
Example:The increasing popularity of entertainment on portable devices is believed to have a negative effect on individuals and society.
handheld:
adjective
Designed to be held in the hand.
Example:Beneficial as it may be, too much easily accessible entertainment on handheld devices can bring about several negative impacts.
host:
verb
Act as host at (an event) or for (a television or radio programme).
Example:For example, PUBG mobile has successfully hosted international events and competitions.
interaction:
noun
Reciprocal action or influence.
Example:This lack of face-to-face interaction not only hurts many real-life relationships but also increases the risk of mental health issues among the youth.
lifestyle:
noun
The way in which a person lives.
Example:In addition, when people waste large amounts of time on video games, they tend to be less active, which can eventually lead to a society of people living sedentary lifestyles.
perspective:
noun
A particular attitude towards or way of regarding something; a point of view.
Example:From an individual perspective, video games and other types of entertainment serve as excellent relaxation tools for people who suffer from high levels of work-related stress.
sedentary:
adjective
(of a person) tending to spend much time seated; somewhat inactive.
Example:In addition, when people waste large amounts of time on video games, they tend to be less active, which can eventually lead to a society of people living sedentary lifestyles.
stress:
noun
The body's response to physical, mental, or emotional pressure.
Example:From an individual perspective, video games and other types of entertainment serve as excellent relaxation tools for people who suffer from high levels of work-related stress.
convenient:
adjective
Fitting in well with a person's needs, activities, and plans.
Example:These convenient sources of entertainment allow people to destress whenever they want, either during breaks or after a long day at work, without having any impact on their productivity.
drawback:
noun
A feature that renders something less acceptable; a disadvantage or problem.
Example:In my opinion, I think this development has both benefits and drawbacks.
entertainment:
noun
The action of providing or being provided with amusement or enjoyment.
Example:The increasing popularity of entertainment on portable devices is believed to have a negative effect on individuals and society.
handheld:
adjective
Designed to be held in the hand.
Example:Beneficial as it may be, too much easily accessible entertainment on handheld devices can bring about several negative impacts.
host:
verb
Act as host at (an event) or for (a television or radio programme).
Example:For example, PUBG mobile has successfully hosted international events and competitions.
interaction:
noun
Reciprocal action or influence.
Example:This lack of face-to-face interaction not only hurts many real-life relationships but also increases the risk of mental health issues among the youth.
lifestyle:
noun
The way in which a person lives.
Example:In addition, when people waste large amounts of time on video games, they tend to be less active, which can eventually lead to a society of people living sedentary lifestyles.
perspective:
noun
A particular attitude towards or way of regarding something; a point of view.
Example:From an individual perspective, video games and other types of entertainment serve as excellent relaxation tools for people who suffer from high levels of work-related stress.
sedentary:
adjective
(of a person) tending to spend much time seated; somewhat inactive.
Example:In addition, when people waste large amounts of time on video games, they tend to be less active, which can eventually lead to a society of people living sedentary lifestyles.
stress:
noun
The body's response to physical, mental, or emotional pressure.
Example:From an individual perspective, video games and other types of entertainment serve as excellent relaxation tools for people who suffer from high levels of work-related stress.